NVIDIA PhysX SDK Hits Nintendo Wii

From DailyTech: Video game developers are always after the best effects and most realistic environmental interactions for their games. The more realistic and up to date techniques the developer can use when designing the video game, the more realistic and immersive the finished game will be for gamers.

One of the most recent additions to video games to make them more realistic is physics support. When physics interactions were first added to video games enabling them required a dedicated add-in card from Ageia called the PhysX card.

Ageia's add-in card never really took off, but NVIDIA saw the potential in physics processing on the computer with its GPUs and purchased Ageia in 2008. Since the purchase of Ageia, NVIDIA has added support for PhysX processing on its new GPUs and is rolling the technology out to game consoles.

NVIDIA announced this week that it has been approved by Nintendo as an official third party tools provider for developers building Wii games. NVIDIA's PhysX technology SDK is now available to all Wii developers.

"Nintendo has reshaped the home entertainment and video game market with the success of the Wii console. Adding a PhysX SDK for Wii is key to our cross-platform strategy and integral to the business model for our licensed game developers and publishers," said Tony Tamasi, senior vice president of content and technology at NVIDIA. "With NVIDIA PhysX technology, developers can easily author more realistic game environments for the evolving demands of a broad class of Wii gamers."

View: Article @ Source Site