Apple tweaks iOS rules for developers, but still no Flash

From CNET News.com: Developers working with the iOS platform got a small concession when Apple recently updated the developer agreement.

Apple threw more gas on the fire in its feud with Adobe last month when it quietly updated its developer agreement to say that "Applications that link to Documented APIs through an intermediary translation or compatibility layer or tool are prohibited."

That was widely interpreted to preclude using other platforms that allow developers to make one application that runs on multiple devices--for example, not just on Apple's iPhone, but on its competitors' devices as well. That included, among others, Adobe's Flash.

But now Apple has slightly revised that. Currently the rules read:

"Unless otherwise approved by Apple in writing, no interpreted code may be downloaded or used in an Application except for code that is interpreted and run by Apple's Documented APIs and built-in interpreter(s). Notwithstanding the foregoing, with Apple's prior written consent, an Application may use embedded interpreted code in a limited way if such use is solely for providing minor features or functionality that are consistent with the intended and advertised purpose of the Application."

While that still excludes Flash, it does allow, with Apple's express written permission, for the use of reusable code engines or libraries that many iPhone and iPad games use.

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