From DailyTech: Physics processing in video games promised a lot when it first came to market, but the reality was that physics processing hardware like the Ageia PhysX card was simply not very good and added little in the way of realism or performance to games. NVIDIA acquired Ageia in February of 2008 and quickly moved the PhysX processing from dedicated physics accelerators to a process that could be ran on its video card GPUs. Shortly after the purchase of Ageia, NVIDIA announced that its GeForce 8 series graphics cards would get a software PhysX engine. This week NVIDIA announced that both EA and Take-Two have licensed its PhysX technology to integrate into video game titles coming in the future and a few that are available now. EA's Tim Wilson said in a statement, "PhysX is a great physics solution for the most popular platforms, and we're happy to make it available for EA's development teams worldwide." In a separate statement, Take-Two's Jacob Hawley said, "We are very impressed with the quality of the PhysX engine, and we licensed it so our studios can use this solution early in development." View: Article @ Source Site |