From X-bit Labs: ATI, graphics business unit of Advanced Micro Devices, said that the adoption rate of the next-generation Microsoft DirectX 11 application programming interface (API) by game developers is rather high and that the company expects to see “a wave” of titles supporting DirectX 11 already this year. “We now have more startups with DirectX 11 than we saw at this stage with DirectX 10. […] After DirectX 10 was formally released in the very end of November, 2006, there was a lag of something like 5 months before the very first [DX10] title arrived. We expect a wave of [DX11] games to arrive during this calendar year,” said Richard Huddy, senior manager of software developer relations at AMD/ATI, at a conference on Thursday. Apparently, there are so many game developers working on titles that utilize the DirectX 11 technology that ATI’s developer relations team is working on full throttle to support them. “Right now my problem is supporting enough game developers, not finding game developers [to adopt a new technology]. A big issue is to give sufficient support to game developers who want to work on DirectX 11 tech right now,” added Mr. Huddy. The developer relations chief refused to say whether “numerous” game developers have already received their ATI Radeon graphics cards supporting DirectX 11 features, but indicated that the hardware itself is not needed to implement certain benefits of DirectX 11. For example, improved multi-threading support by the new API will boost performance of multi-core microprocessors in future games and some other optimizations will further improve performance of titles on any hardware, provided that it is installed into a system with DirectX 11. View: Article @ Source Site |