Oculus Rift Confirms "Pause" in OS X, Linux Development, Some Devs are Mad

From DailyTech: In its recent publication of the "recommended requirements" Facebook Inc.'s (FB) head mounted display (HMD) subsidiary Oculus VR raised a couple eyebrows in putting a requirement pertaining to Microsoft Corp.'s (MSFT) "Windows 7 SP1 or newer" -- and then making no mention of Apple, Inc.'s (AAPL) OS X or popular (sort of an oxymoron, granted) PC Linux distributions. Early on Oculus VR had promised cross platform support for Windows -- but also OS X and Linux. Had something changed? Indeed it had.

In a followup blog by Oculus VR manager Atman Binstock, that bullet point is elaborated upon. Binstock writes:

"Our development for OS X and Linux has been paused in order to focus on delivering a high quality consumer-level VR experience at launch across hardware, software, and content on Windows. We want to get back to development for OS X and Linux but we don’t have a timeline."

The comment was met with outrage by many commenters, mostly irate OS X fans. James Ison rages:

"As an apple user I can't say I am pleased. It just means that some other VR company will get my money."

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