Valve finally replaces the faulty Steam Greenlight system with Steam Direct

From PC World: Steam Greenlight’s always been a compromise, at best. The system, which allowed users to vote on which indie games should be on Steam, marked the beginning of a transition from “Valve as Curator” to “Valve as Hands-Off Storefront.” And with the new Steam Direct, that transition appears complete. From the announcement:

“Over Steam’s 13-year history, we have gradually moved from a tightly curated store to a more direct distribution model. In the coming months, we are planning to take the next step in this process by removing the largest remaining obstacle to having a direct path, Greenlight. Our goal is to provide developers and publishers with a more direct publishing path and ultimately connect gamers with even more great content.”

Set to release sometime this spring, Steam Direct asks developers to fill out some paperwork, pay a publishing fee, and that’s it. No panhandling for votes or having to know somebody over at Valve. In the announcement, the process is likened to “applying for a bank account.”

The fee is still in flux, with Valve saying, “We talked to several developers and studios about an appropriate fee, and they gave us a range of responses from as low as $100 to as high as $5,000. There are pros and cons at either end of the spectrum, so we’d like to gather more feedback before settling on a number.”

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