Battlefield 4 Will Use Kinect 2 Capabilities on Xbox One

From X-bit Labs: Digital Illusions Creative Entertainment, a wholly owned subsidiary of Electronic Arts, said that it will take advantage of second-generation Kinect sensor in the version of Battlefield 4 for Microsoft Corp.’s Xbox One. The sensor will not be used for controlling characters in the game, but for other purposes. No matter how significant will the usage of Kinect 2 be, it will still be an exclusive Xbox One feature not available on PCs, PlayStation 4 and other consoles.

“We have a pretty pragmatic view [on Kinect 2], instead of just trying to tick all the boxes of features you can do with new hardware, we look at what actually adds value [for] our players. When you look at the kind of games that we build – or Battlefield at least – it is a first-person shooter that is very much about skill. […] You need to have very precise control over what is going on, and trying to do something like that with motion control input does not make sense […]. But there are other places where it will make sense, and we are going to use [Kinect 2] for other things in the game, but we have not announced exactly what,” said Karl Magnus Troedsson, general manager of DICE, in an interview with Game Informer, reports Egmnow web-site.

The actual way how DICE plans to utilize Microsoft’s second-generation motion sensor is not clear. However, the promise that the implementation will bring actual advantages to gamers seems to indicate that the feature will not be a tick-box implementation.

Microsoft bundles second-generation Kinect motion sensor with every Xbox One game console that will be available at $499 in 21 countries later this year. Thanks to the fact that the installed base of Kinect 2 will be the same as the installed base of the Xbox One platform, it makes a lot of sense for game developers to take advantage of it so to attract attention to their titles. By contrast, Sony Corp. decided not to include motion-sensing PlayStation camera to the PlayStation 4 bundle. As a result, fewer game developers will utilize the gadget in their games.

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