Page 7 - Benchmark: CS:Source HDR



Again, similar results were posted with our custom timedemo in cs_militia, an HDR map in Counter-Strike: Source. The difference only widens as AA and AF are increased -- otherwise, it's quite close with AA off and AF on Bilinear. Using maximum settings once more and manipulating the AA and AF only, it goes as reflected upon our Half-Life 2: Lost Coast results in the previous page.