EA ditches microtransactions in Star Wars Battlefront II

From CNET: Electronic Arts has announced it is turning off all in-game purchases on Star Wars Battlefront II, on the eve of the game's worldwide launch, after a massive outcry from fans.

The company confirmed the news in a blog post late on Thursday, admitting that the microtransactions it built into the first person shooter were "overshadowing an otherwise great game."

The game, which is due to launch globally on Friday, was made available to fans early through EA's subscription service, EA Access. But early players soon discovered unlocking top hero characters like Luke Skywalker or Darth Vader could take up to 40 hours, unless players paid-to-play.

When the news hit Reddit, the furore grew. The game's developer EA DICE responded by announcing it would reduce the number of credits needed to unlock the top characters by 75 percent. Now, it's gone further.

In a statement, EA DICE said.

It's clear that many of you feel there are still challenges in the design. We've heard the concerns about potentially giving players unfair advantages. And we've heard that this is overshadowing an otherwise great game. This was never our intention. Sorry we didn't get this right.

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