From PC Mag: PhysX is fast approaching its 20th birthday, and Nvidia just announced version 5.0 of its open source real-time physics middleware.
The new software development kit (SDK) allowing developers to take full advantage of PhysX 5.0 is set to be appear in early 2020. It brings with it a number of key new features allowing for more realistic physics simulation, which game developers in particular will be interested to experiment with.
Nvidia released the announcement video below to give us a taste of what's possible using this new version of PhysX. We await a more detailed video full of examples to really see what it can do.
Nvidia is promising support for a unified constrained particle simulation framework and focuses in on three key new features for the announcement. The first is called the Finite Element Model (FEM), which is an "industry-standard simulation technique for deformable bodies." It's of great use for simulating the structural strength of objects, be they rigid or soft, and therefore very useful to the automotive industry.
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