Page 3 - Benchmark: 3DMark06
About 3DMark06
3DMark®06 is the worldwide standard in advanced 3D game performance benchmarking. A fundamental tool for every company in the PC industry as well as PC users and gamers, 3DMark06 uses advanced real-time 3D game workloads to measure PC performance using a suite of DirectX 9 3D graphics tests, CPU tests, and 3D feature tests. 3DMark06 tests include all new HDR/SM3.0 graphics tests, SM2.0 graphics tests, AI and physics driven single and multiple cores or processor CPU tests and a collection of comprehensive feature tests to reliably measure next generation gaming performance today. Futuremark's exclusive Online ResultBrowser web service tracks and compares 3DMark06 scores.
Key 3DMark06 Advanced and Professional Features
* DirectX® 9 3D game performance benchmark
* Includes separate graphics card and CPU tests
* Produces workloads that simulate next generation 3D gaming requirements
* Advanced 3D game engine supports HDR Rendering with SM3.0 Shaders, in addition to SM2.0 Shaders
* Includes two HDR/SM3.0 game tests and two SM2.0 game tests
* CPU performance testing via AI and physics workloads for both single core systems and multi-threaded, multi-core and multiple processor environments
* 3D graphics feature tests include Fill Rate, Pixel Shader, Vertex Shader, SM3.0 tests, and Batch Size tests
From: Developer's Page
In 3DMark06 Professional, the A-DATA RAM running at DDR2-800/4-4-4-12 stock settings performed generally very well but seems to trail the Micron D9GMH based OCZ Reaper HPC ever so slightly running at the same frequencies but with timings at 4-4-3-15. Although not significant enough to make a difference, this trend is very consistent as demonstrated in all four aspects of 3DMark06.
Page Index
1. Introduction, Packaging, Specifications
2. A Closer Look, Installation, Test System
3. Benchmark: 3DMark06
4. Benchmark: PCMark05
5. Benchmark: EVEREST CPU
6. Benchmark: EVEREST FPU
7. Benchmark: EVEREST Memory
8. Benchmark: SuperPI, Cinebench 9.5, EVEREST Memory Latency
9. Overclocking Results and Conclusion