Kingston HyperX Fury HX318C10FK2/16 2x8GB Review (Page 7 of 10)

Page 7 - Benchmark: 3DMark

About 3DMark

3DMark includes everything you need to benchmark your hardware in one app. Whether you're gaming on a smartphone, tablet, notebook, laptop, desktop, or a high performance gaming PC, 3DMark includes a benchmark designed specifically for your type of device. And it's not just for Windows. You can compare your scores with Android and iOS devices too. It's the best 3DMark we've ever created.

From: Developer's Page

The latest version of 3DMark brings four tests in total, each of which are aimed at different computers. The first test, Ice Storm, is aimed at entry level PCs, as well as mobile devices. There are three different versions, including Vanilla, Extreme and Unlimited. The next test is called Cloud Gate, and is aimed at notebooks and home PCs. Afterwards is Sky Diver, which is for gaming laptops and mid-range PCs. Finally Fire Strike, which also comes in vanilla and extreme, aimed at higher end and overclocked PCs. I chose the vanilla version for all of these tests, thus Ice Storm runs at 1280x720 with DirectX 11 feature level 9, Cloud Gate runs at 1280x720 with DirectX 11 feature level 10. The two higher end tests, Sky Diver and Fire Strike, both run at 1920x1080 with DirectX 11 feature level 11. Looking at the results, they also are as expected, as the more graphically difficult tests produce a lower score than the lower-end tests. Comparing our two DDR3 RAM modules, the Kingston HyperX Fury came out on top for all of the results, but as each test got harder, the difference between the two units became slimmer. This tells me the higher end tests are less dependent on the RAM, but rather the GPU and processor.

Page Index
1. Introduction, Packaging, Specifications
2. A Closer Look, Installation, Test System
3. Benchmark: AIDA64 CPU
4. Benchmark: AIDA64 FPU
5. Benchmark: AIDA64 Memory
6. Benchmark: PCMark 8
7. Benchmark: 3DMark
8. Benchmark: PassMark PerformanceTest 8.0
9. Benchmark: SuperPI 1M, Cinebench R15
10. Overclocking and Conclusion