AMD: Sony PlayStation 4 Will Show Ultimate Physics Realism

From X-bit Labs: John Gustafson, chief product architect at graphics business unit of Advanced Micro Devices and a renowned industry veteran, praises the heterogeneous system architecture of Sony Corp.’s PlayStation 4 as well as its ultra-fast unified memory sub-system. In addition to advanced graphics, Mr. Gustafson expects PlayStation 4 to provide high-quality physics effects.

“The PlayStation 4 blew me away but I am conscious about being too positive about it because of course we have other partners that are competing. […] It looks like they did an extremely good job of the engineering. The CPU and the GPU are on the same chip, which solves a lot of the problems, e.g., you do not have to toss things over to a graphics card and try to get them back and forth,” said Mr. Gustafson in an interview with Canada.com web-site.

Going into specifics, chief product architect at graphics business unit of AMD clarified how he thinks next-generation physics engines on the PlayStation to be more realistic compared to existing physics engines. John Gustafson also praised 8GB GDDR5 unified memory with whopping 176GB/s bandwidth, which should be enough for both general-purpose microprocessor cores as well as graphics engine.

Previously numerous game developers also emphasized very powerful memory sub-system of the PlayStation 4, excellent balance of general-purpose and graphics execution units, lack of bottlenecks, ease of game development as well as heterogeneous computing capabilities in general.

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