SCUF Omega Review (Page 3 of 4)

Page 3 - Subjective Performance Tests

In order to get the full experience, I tested the controller using my PC and PS5. I tried different games of different genres to try to fully immerse myself with the SCUF Omega. This includes FPS, real-time turn-based, and third-person survival. These are all games I have played natively with other controllers before. I will also talk about the setup process.

For our FPS, Call of Duty: Black Ops 3, I did a couple of zombies. The buttons and thumbsticks were very responsive and immediate. All the buttons felt better, and playing on the Omega was a general joy. The thumbsticks were smooth to operate, and I felt like I could make one of those MLG pro gamer montages with how snappy everything felt. I am going to note I am not a native console gamer and prefer to place games with a mouse and keyboard, so it could just be the way I grip a controller. I often found myself pressing the side buttons unintentionally, throwing a grenade randomly. I also sometimes like to place my controller on my lap when nothing is happening, causing me to interact with things I should not be interacting with. Generally speaking, it is a user issue that people should be aware about. Luckily, SCUF does provide blanking plates to prevent this. Overall, FPS games feel very nice with the Omega.

Next for our real-time turn-based game, we have Clair Obscur: Expedition 33. I feel like if you read the genre, you would know exactly which game was going to be named. Anyway, the reason why I wanted to test the Omega with this game was because it really focuses on timing and ensuring the inputs are registered well. Given the mechanical switches, I did feel the snappiness in comparison to the regular PS5 controller. Did it make me a better Expedition 33 player? No, because I am already the greatest gamer known to man. If it was not clear, that is a joke. The controller definitely felt more controlled and consistent for someone who has used other controllers, but has never preferred one.

Lastly, we have our third-person survival game I mentioned in the introduction, Palworld. I wanted to focus on exploration and how it felt to navigate the world. For me, traversing terrain has never felt good in any game, and it feels even worse on a controller. The reason being is I do not like camera movement with thumbsticks. When I ran around with the Omega, I did not feel differently about it. I would consider that a good thing, as my standards have been met. My honest opinion is everything did feel smooth and controlled. Navigation worked well and controls were precise. I have no complaints about the controller, as the TMR thumbsticks are a joy to use, and I know they have solid durability.

Being a wireless controller makes having a good battery important. SCUF claims the Omega has up to 17 hours of battery life, which in my testing seems essentially correct. This is quite good when you consider the DualSense Edge only lasts about 6 hours on a full charge.

On a general note, everything felt similar to a regular PS5 controller, but the bulkier build made it a little less comfortable. I personally really like how the PS5 controller fits in my hand, so this is a very small issue, because it is still very nice to use. The setup process is quite interesting, because you can only use the 2.4GHz or wired mode on the PS5. To swap between 2.4GHz, Bluetooth, or wired and PS5 or PC mode, you will have to remove the faceplate to toggle between them. The Bluetooth mode is only used for PC and phone. That is a small gripe I have, as I am not a fan of having something constantly plugged into my console. Of course, if you want optimal performance, 2.4GHz will provide a better and faster connection. This is a licensing limitation, as third-party controllers are not allowed to use Bluetooth. Furthermore, due to licensing agreements, the PS button does not work when it comes to turning on the PS5, and they do not synchronize when shutting down.

Another small point is because the controller is recognized on Windows as a general controller, games will display Xbox controls. This is the case with almost any controller you plug into your PC, so this is not uniquely a SCUF Omega issue. It does get a bit confusing, but I got used to it. Some games such as Clair Obscur: Expedition 33 will register the PlayStation controls on the PC when using a DualSense controller, which would be nice if the Omega can do this as well.


Page Index
1. Introduction, Packaging, Specifications
2. A Closer Look - Hardware and Software
3. Subjective Performance Tests
4. Conclusion