Cooler Master MM710 Review (Page 3 of 4)

Page 3 - Subjective Performance Tests

After plugging the Cooler Master MM710 in and setting up the software, I ran the mouse through our series of standard tracking performance tests. This includes normal office usage in the Windows environment as well as gaming. Some graphics work and testing were done with Adobe Photoshop. Games used in this test primarily include Overwatch and League of Legends. This spans multiple genres and allows us to get a feel as to how the mouse responds in different situations. All testing was completed on a cloth surface, primarily the XTracGear Carbonic XXL. Please note these are subjective tests, but we will attempt to make it as objective as possible with our cross-reference testing methods.

The ambidextrous shape of the Cooler Master MM710 mouse lends itself towards a fingertip or claw grip. I mostly used a claw grip because of how small the mouse felt in my hands. Those with larger hands may find this mouse too small for daily use, even with a fingertip grip, so I would still recommend trying out the mouse if possible. Weighting wise, the Cooler Master MM710 mouse is amazingly light at 53g. Heavier mice can offer stability, but I personally like how fast and seamless the MM710 felt. As for the sensitivity range, I rarely went above 800DPI in my daily use despite Cooler Master allowing for up to 16000DPI. As for inputs, I found buttons to be in a good placement to avoid accidental buttons presses. The audible and tactile feedback on all of the buttons were good, even when using the secondary keys. None of the buttons exhibited any squeaks or abnormal sounds, other than the aforementioned one-off scroll wheel rattle.

The tagline Cooler Master MM710 includes a "Pro-grade gaming" description, so it only makes sense to test it with games like Overwatch and League of Legends. Diving into the shooter, the small physical footprint was one thing that still took me a while to get used to. Despite sharing the same body shape and size as the MS110 mouse, the MM710 did not feel cramped. It is possible the shape was something I was getting used to, but I think the hole design also made the mouse easier to grip onto. Otherwise, the sensor tracking in the MM710 was a treat. Movement was tracked very well with no signs of spin out or incorrect movement. This is clearly a competitive sensor in here and the tracking is top of the class. The lightweight shell and design also made quick flicks easy. Button presses were par for the course for Omron switches, which is to say they were pretty great. For games like League of Legends, the performance was still just as good at faster movements with no lost tracking.

When checking for more technical flaws, the Cooler Master MM710 exhibited similar positive signs. Some Photoshop tests revealed small details were easily picked up when moving the mouse in straight lines and zero signs of prediction. I did not notice any input lag and response time felt consistently excellent, even when testing at the maximum settings. There was no jitter, even at maximum sensitivity, which is a testament to the sensor’s capabilities. The low lift off distance was also quite good to see, as the mouse did not move once it was lifted off the surface. As I may have mentioned a few times already, the flexible cable on the MM710 really was a treat that made the mouse feel like it was not even tethered. I might be praising this a lot, but it is unlike anything else I have tried before.

Overall, performance of the Cooler Master MM710 was superb. Gaming with this mouse was easy with accurate and smooth tracking. The lighter body and smooth skates made the whole mouse feel quicker to move and easy to grip onto. This fast feeling was also aided by the light cable that made the mouse feel almost wireless. The MM710 performed with no lag and handled nicely and predictably throughout. If I were to look for a purist mouse, the Cooler Master MM710 would be at the top of my list.


Page Index
1. Introduction, Packaging, Specifications
2. A Closer Look - Hardware and Software
3. Subjective Performance Tests
4. Conclusion