Page 6 - Benchmark: BioShock Infinite
BioShock Infinite is a first person shooter developed by Irrational Games, and published by 2K Games on March 26, 2013. The latest iteration of the BioShock series is based off the Unreal Engine 3, and comes with an excellent command prompt based benchmarking tool out of the box. The Ultra DDOF setting is a DirectX 11 benchmark. However, while when set at Very High, BioShock Infinite reverts to being a DirectX 10 game, so the results are not directly comparable. As you can see in our graphs above, as expected, the Gigabyte G1 Gaming GeForce GTX 960 4GB delivered generally good performance. The average frame rate is very high regardless of setting. However, the minimum does dip pretty low in a couple of scenes, as you can see in our charts above. I have rerun the tests multiple times to ensure this is not a one time lag spike event, but each and every time, the numbers came out to be pretty consistent. As such, they were made official. The factory overclocked card did not make a huge difference in this game compared to a generic card. Actually, it ended up with a statistical tie against the Gigabyte GTX 760 in the Ultra DDOF benchmark. The more performance oriented GTX 970 was considerably faster than the mainstream cards.
Page Index
1. Introduction, Packaging, Specifications
2. NVIDIA GeForce GTX 960 Architecture
3. A Closer Look, Installation, Test System
4. Benchmark: 3DMark
5. Benchmark: Battlefield 4
6. Benchmark: BioShock Infinite
7. Benchmark: Crysis 3
8. Benchmark: GRID 2
9. Benchmark: Metro: Last Light
10. Benchmark: Thief
11. Benchmark: Unigine: Heaven 4.0
12. Power Usage, Temperature, Noise
13. Overclocking and Conclusion