Gigabyte G1 Gaming GeForce GTX 960 4GB Review (Page 9 of 13)

Page 9 - Benchmark: Metro: Last Light


Ever since Metro 2033 has been released into the market a few years ago, it was an instant hit among reviewers for benchmarking. The reason why everyone was so interested in using Metro 2033 to benchmark is because it is like the Crysis of benchmarking... except, of course, we also use Crysis in our battery of standard tests here at APH Networks, but that is another story. Released on May 14, 2013, Metro: Last Light is the latest iteration published by 4A Games, and runs off the company’s 4A Engine. Like a number of other games we have used to test video cards in this review, Metro: Last Light comes with a pretty good benchmarking tool out of the box, so we gave it a shot. Again, the game is quite taxing on our hardware; with all the settings maxed out and adjusting only AF and tessellation, we cannot even break the sixty average frames per second barrier. As with Crysis 3, the Gigabyte G1 Gaming GeForce GTX 960 4GB delivered a marginal improvement over a generic GTX 960, which in turn was marginally faster than the Gigabyte GTX 760. I will let you review the results in our graphs above.


Page Index
1. Introduction, Packaging, Specifications
2. NVIDIA GeForce GTX 960 Architecture
3. A Closer Look, Installation, Test System
4. Benchmark: 3DMark
5. Benchmark: Battlefield 4
6. Benchmark: BioShock Infinite
7. Benchmark: Crysis 3
8. Benchmark: GRID 2
9. Benchmark: Metro: Last Light
10. Benchmark: Thief
11. Benchmark: Unigine: Heaven 4.0
12. Power Usage, Temperature, Noise
13. Overclocking and Conclusion