OCZ Platinum PC3-12800 Enhanced Bandwidth 2x1GB Review (Page 3 of 9)

Page 3 - Benchmark: 3DMark06

About 3DMark06

3DMark®06 is the worldwide standard in advanced 3D game performance benchmarking. A fundamental tool for every company in the PC industry as well as PC users and gamers, 3DMark06 uses advanced real-time 3D game workloads to measure PC performance using a suite of DirectX 9 3D graphics tests, CPU tests, and 3D feature tests. 3DMark06 tests include all new HDR/SM3.0 graphics tests, SM2.0 graphics tests, AI and physics driven single and multiple cores or processor CPU tests and a collection of comprehensive feature tests to reliably measure next generation gaming performance today. Futuremark's exclusive Online ResultBrowser web service tracks and compares 3DMark06 scores.

Key 3DMark06 Advanced and Professional Features
* DirectX® 9 3D game performance benchmark
* Includes separate graphics card and CPU tests
* Produces workloads that simulate next generation 3D gaming requirements
* Advanced 3D game engine supports HDR Rendering with SM3.0 Shaders, in addition to SM2.0 Shaders
* Includes two HDR/SM3.0 game tests and two SM2.0 game tests
* CPU performance testing via AI and physics workloads for both single core systems and multi-threaded, multi-core and multiple processor environments
* 3D graphics feature tests include Fill Rate, Pixel Shader, Vertex Shader, SM3.0 tests, and Batch Size tests

From: Developer's Page

In 3DMark06, performance of both sets of RAM posted identical results. Nothing more, nothing less -- we've re-run each benchmark multiple times to generally get the same results with the odd ball runs (Oddly high or oddly low scores) discarded for each.


Page Index
Page 1 - Introduction, Packaging, Specifications
Page 2 - A Closer Look, Installation, Test System
Page 3 - Benchmark: 3DMark06
Page 4 - Benchmark: PCMark05
Page 5 - Benchmark: EVEREST CPU
Page 6 - Benchmark: EVEREST FPU
Page 7 - Benchmark: EVEREST Memory
Page 8 - Benchmark: SuperPI, Cinebench 9.5, EVEREST Memory Latency
Page 9 - Overclocking Results and Conclusion