Page 5 - Benchmark: Battlefield: Bad Company 2
Battlefield: Bad Company 2 runs off the Frostbite 1.5 engine, developed by EA Digital Illusions CE. It is a DirectX 11 game, released on March 2, 2010. We benchmarked our graphics cards on the Heart of Darkness level with everything maxed out at 1920x1200; the only manipulated variable is anti-aliasing and anisotropic filtering, as reflected on the labels in our graphs above. Since Bad Company 2 does not have built in benchmarking tools for custom timedemos, we ended up playing the same level manually in the same manner repeatedly to obtain our results. I am rather surprised to see that this game did not particularly take advantage of the 7870's increased processing horsepower under the revised architecture, as we did not see particularly large gains over the 6870. On the other hand, we have noticed NVIDIA's GeForce GTX 570 seemed to scale a little better with anti-aliasing and anisotropic filtering than the AMD cards, as you can see in our graphs above.
Page Index
1. Introduction, Specifications, Bundle
2. AMD Radeon HD 7800 Series Architecture
3. A Closer Look, Test System
4. Benchmark: 3DMark 11
5. Benchmark: Battlefield: Bad Company 2
6. Benchmark: Call of Duty: Black Ops
7. Benchmark: Colin McRae: DiRT 2
8. Benchmark: Far Cry 2
9. Benchmark: Just Cause 2
10. Benchmark: Metro 2033
11. Benchmark: Unigine: Heaven v2.5
12. Power Usage, Temperature, Noise
13. Overclocking and Conclusion