Page 11 - Benchmark: Unigine: Heaven v2.5
Unigine's Heaven v2.5 shows users what the company's game engine is capable of. Developed in 2009, one of the biggest features of Unigine is its advanced OpenGL 4.0 and DirectX 11 renderer. This is an excellent benchmark, because there are currently fourteen Unigine licenses used for game development at press time. For our tests, we left it at its maximum settings of 8xAA and 16xAF, using tessellation as its only manipulated variable to measure the respective performance of the tested graphics cards. The average frame rate is shown in our charts above. AMD heavily advertises their 6800 series' greatly optimized tessellation performance, and it really paid off here.
Page Index
1. Introduction, Specifications, Bundle
2. NVIDIA GTX 560 Series Architecture
3. A Closer Look, Test System
4. Benchmark: 3DMark 11
5. Benchmark: Battlefield: Bad Company 2
6. Benchmark: Call of Duty: Black Ops
7. Benchmark: Colin McRae: DiRT 2
8. Benchmark: Far Cry 2
9. Benchmark: Just Cause 2
10. Benchmark: Metro 2033
11. Benchmark: Unigine: Heaven v2.5
12. Power Usage, Temperature, Noise
13. Overclocking and Conclusion